import pyaudio
import websocket
import json
import threading
import time
from urllib.parse import urlencode
from datetime import datetime
# --- Configuration ---
YOUR_API_KEY = "YOUR-API-KEY" # Replace with your actual API key
CONNECTION_PARAMS = {
"sample_rate": 16000,
"format_turns": True, # Request formatted final transcripts
}
API_ENDPOINT_BASE_URL = "wss://streaming.assemblyai.com/v3/ws"
API_ENDPOINT = f"{API_ENDPOINT_BASE_URL}?{urlencode(CONNECTION_PARAMS)}"
# Audio Configuration
FRAMES_PER_BUFFER = 800 # 50ms of audio (0.05s * 16000Hz)
SAMPLE_RATE = CONNECTION_PARAMS["sample_rate"]
CHANNELS = 1
FORMAT = pyaudio.paInt16
# Global variables for audio stream and websocket
audio = None
stream = None
ws_app = None
audio_thread = None
stop_event = threading.Event() # To signal the audio thread to stop
# --- WebSocket Event Handlers ---
def on_open(ws):
"""Called when the WebSocket connection is established."""
print("WebSocket connection opened.")
print(f"Connected to: {API_ENDPOINT}")
# Start sending audio data in a separate thread
def stream_audio():
global stream
print("Starting audio streaming...")
while not stop_event.is_set():
try:
audio_data = stream.read(FRAMES_PER_BUFFER, exception_on_overflow=False)
# Send audio data as binary message
ws.send(audio_data, websocket.ABNF.OPCODE_BINARY)
except Exception as e:
print(f"Error streaming audio: {e}")
# If stream read fails, likely means it's closed, stop the loop
break
print("Audio streaming stopped.")
global audio_thread
audio_thread = threading.Thread(target=stream_audio)
audio_thread.daemon = (
True # Allow main thread to exit even if this thread is running
)
audio_thread.start()
def on_message(ws, message):
try:
data = json.loads(message)
msg_type = data.get('type')
if msg_type == "Begin":
session_id = data.get('id')
expires_at = data.get('expires_at')
print(f"\nSession began: ID={session_id}, ExpiresAt={datetime.fromtimestamp(expires_at)}")
elif msg_type == "Turn":
transcript = data.get('transcript', '')
if data.get('end_of_turn'):
print('\r' + ' ' * 80 + '\r', end='')
print(transcript)
else:
print(f"\r{transcript}", end='')
elif msg_type == "Termination":
audio_duration = data.get('audio_duration_seconds', 0)
session_duration = data.get('session_duration_seconds', 0)
print(f"\nSession Terminated: Audio Duration={audio_duration}s, Session Duration={session_duration}s")
except json.JSONDecodeError as e:
print(f"Error decoding message: {e}")
except Exception as e:
print(f"Error handling message: {e}")
def on_error(ws, error):
"""Called when a WebSocket error occurs."""
print(f"\nWebSocket Error: {error}")
# Attempt to signal stop on error
stop_event.set()
def on_close(ws, close_status_code, close_msg):
"""Called when the WebSocket connection is closed."""
print(f"\nWebSocket Disconnected: Status={close_status_code}, Msg={close_msg}")
# Ensure audio resources are released
global stream, audio
stop_event.set() # Signal audio thread just in case it's still running
if stream:
if stream.is_active():
stream.stop_stream()
stream.close()
stream = None
if audio:
audio.terminate()
audio = None
# Try to join the audio thread to ensure clean exit
if audio_thread and audio_thread.is_alive():
audio_thread.join(timeout=1.0)
# --- Main Execution ---
def run():
global audio, stream, ws_app
# Initialize PyAudio
audio = pyaudio.PyAudio()
# Open microphone stream
try:
stream = audio.open(
input=True,
frames_per_buffer=FRAMES_PER_BUFFER,
channels=CHANNELS,
format=FORMAT,
rate=SAMPLE_RATE,
)
print("Microphone stream opened successfully.")
print("Speak into your microphone. Press Ctrl+C to stop.")
except Exception as e:
print(f"Error opening microphone stream: {e}")
if audio:
audio.terminate()
return # Exit if microphone cannot be opened
# Create WebSocketApp
ws_app = websocket.WebSocketApp(
API_ENDPOINT,
header={"Authorization": YOUR_API_KEY},
on_open=on_open,
on_message=on_message,
on_error=on_error,
on_close=on_close,
)
# Run WebSocketApp in a separate thread to allow main thread to catch KeyboardInterrupt
ws_thread = threading.Thread(target=ws_app.run_forever)
ws_thread.daemon = True
ws_thread.start()
try:
# Keep main thread alive until interrupted
while ws_thread.is_alive():
time.sleep(0.1)
except KeyboardInterrupt:
print("\nCtrl+C received. Stopping...")
stop_event.set() # Signal audio thread to stop
# Send termination message to the server
if ws_app and ws_app.sock and ws_app.sock.connected:
try:
terminate_message = {"type": "Terminate"}
print(f"Sending termination message: {json.dumps(terminate_message)}")
ws_app.send(json.dumps(terminate_message))
# Give a moment for messages to process before forceful close
time.sleep(5)
except Exception as e:
print(f"Error sending termination message: {e}")
# Close the WebSocket connection (will trigger on_close)
if ws_app:
ws_app.close()
# Wait for WebSocket thread to finish
ws_thread.join(timeout=2.0)
except Exception as e:
print(f"\nAn unexpected error occurred: {e}")
stop_event.set()
if ws_app:
ws_app.close()
ws_thread.join(timeout=2.0)
finally:
# Final cleanup (already handled in on_close, but good as a fallback)
if stream and stream.is_active():
stream.stop_stream()
if stream:
stream.close()
if audio:
audio.terminate()
print("Cleanup complete. Exiting.")
if __name__ == "__main__":
run()